Elsevier
European Journal of Integrative Medicine
Volume 35, April 2020, 101092
European Journal of Integrative Medicine
Clinical Trial
Effect of immersive virtual reality on balance, mobility, and fatigue in patients with multiple sclerosis: A single-blinded randomized controlled trial
Cagla Ozkul, et al
Highlights
•Immersive virtual reality had beneficial effects similar to those of balance training on balance, mobility, and fatigue in MS patients.
•Immersive virtual reality with a head-mounted display had a larger effect on postural stability under eyes-closed conditions.
•Safety considerations such as the harness system are essential during immersive virtual reality with a head-mounted display.
Abstract
Introduction
Imbalance, mobility impairment, and fatigue are common in Multiple Sclerosis (MS) patients. Virtual reality (VR) promises to be an effective and enjoyable tool for the rehabilitation of these symptoms. Immersive virtual reality (IVR) with a head-mounted display (HMD) enhances the perception of reality. The purpose of this study was to investigate the efficacy of IVR training on balance, mobility, and fatigue in patients with MS.
Methods
The patients were randomly divided into three groups; the immersive virtual reality group (IVRG, n:17), the balance training group (BTG, n:17) and the control group (CG, n:17). The IVRG and BTG received the training twice a week for 8 weeks. The CG performed only relaxation exercises at home. All patients were evaluated at baseline and after eight weeks by the Berg Balance Scale (BBS), posturography, Timed Up and Go (TUG), and Fatigue Severity Scale (FSS).
Results
The balance assessed with BBS increased in only BTG (p < 0.05). The postural stability on eyes open-firm surface and eyes closed-foam surface improved in both training groups (p < 0.05) without any inter-group superiority (p > 0.05). However, the postural stability on eyes closed-firm surface in only IVRG and the single-leg stability on the right foot in only BTG improved (p < 0.05). In addition, overall limits of stability, fatigue, and mobility under both the single-task and cognitive dual-task conditions improved in both training groups (p < 0.05) without any inter-group superiority (p > 0.05). In the CG, the postural sways on both right and left single foot increased (p < 0.05) while overall limits of stability, mobility, and fatigue did not change significantly (p > 0.05).
Conclusions
IVR training has beneficial effects similar to those of balance training on balance, mobility, and fatigue in patients with MS and could be used as an effective integrative method for balance training in patients with MS.
European Journal of Integrative Medicine
Volume 35, April 2020, 101092
European Journal of Integrative Medicine
Clinical Trial
Effect of immersive virtual reality on balance, mobility, and fatigue in patients with multiple sclerosis: A single-blinded randomized controlled trial
Cagla Ozkul, et al
Highlights
•Immersive virtual reality had beneficial effects similar to those of balance training on balance, mobility, and fatigue in MS patients.
•Immersive virtual reality with a head-mounted display had a larger effect on postural stability under eyes-closed conditions.
•Safety considerations such as the harness system are essential during immersive virtual reality with a head-mounted display.
Abstract
Introduction
Imbalance, mobility impairment, and fatigue are common in Multiple Sclerosis (MS) patients. Virtual reality (VR) promises to be an effective and enjoyable tool for the rehabilitation of these symptoms. Immersive virtual reality (IVR) with a head-mounted display (HMD) enhances the perception of reality. The purpose of this study was to investigate the efficacy of IVR training on balance, mobility, and fatigue in patients with MS.
Methods
The patients were randomly divided into three groups; the immersive virtual reality group (IVRG, n:17), the balance training group (BTG, n:17) and the control group (CG, n:17). The IVRG and BTG received the training twice a week for 8 weeks. The CG performed only relaxation exercises at home. All patients were evaluated at baseline and after eight weeks by the Berg Balance Scale (BBS), posturography, Timed Up and Go (TUG), and Fatigue Severity Scale (FSS).
Results
The balance assessed with BBS increased in only BTG (p < 0.05). The postural stability on eyes open-firm surface and eyes closed-foam surface improved in both training groups (p < 0.05) without any inter-group superiority (p > 0.05). However, the postural stability on eyes closed-firm surface in only IVRG and the single-leg stability on the right foot in only BTG improved (p < 0.05). In addition, overall limits of stability, fatigue, and mobility under both the single-task and cognitive dual-task conditions improved in both training groups (p < 0.05) without any inter-group superiority (p > 0.05). In the CG, the postural sways on both right and left single foot increased (p < 0.05) while overall limits of stability, mobility, and fatigue did not change significantly (p > 0.05).
Conclusions
IVR training has beneficial effects similar to those of balance training on balance, mobility, and fatigue in patients with MS and could be used as an effective integrative method for balance training in patients with MS.